如何在 OpenCASCADE 中从 TopoDS_Shape 获取 TopoDS_Solid
如果你想从 TopoDS_Shape 获取 TopoDS_Solid 对象,有两种重要情况:
A:TopoDS_Shape 本身是实体
你可以使用以下代码检查是否如此
check_is_solid.cpp
#include <TopoDS_Shape.hxx>
TopoDS_Shape myShape = /* ... */
bool isSolid = myShape.ShapeType() == TopAbs_SOLID;或者,你可以使用 OCCUtils 中的 Shape::IsSolid() 函数:
shape_is_compound.cpp
#include <occutils/Shape.hxx>
using namespace OCCUtils;
TopoDS_Shape myShape = /* ... */;
if(Shape::IsSolid(myShape)) {
/* ... */
}如果是实体,你可以使用以下代码直接将其转换为 TopoDS_Solid:
check_is_solid.cpp
TopoDS::Solid(myShape);完整示例:
check_is_solid.cpp
#include <TopoDS_Shape.hxx>
#include <TopoDS.hxx>
#include <occutils/Shape.hxx>
using namespace OCCUtils;
TopoDS_Shape myShape = /* ... */;
if (Shape::IsSolid(myShape)) {
TopoDS_Solid solid = TopoDS::Solid(myShape);
/* ... */
}B:形状本身不是 TopoDS_Solid 但包含一个或多个 TopoDS_Solid
这通常是 TopoDS_Compounds 的情况。使用 OCCUtils 中的 Shape::IsCompound() 检查你的 TopoDS_Shape 是否实际上是 TopoDS_Compound。
all_solids_within.cpp
#include <occutils/Shape.hxx>
using namespace OCCUtils;
TopoDS_Shape myShape = /* ... */;
if(Shape::IsCompound(myShape)) { /* ... */ }使用 OCCUtils,你现在有几种选项从 Compound 获取 TopoDS_Solid:
如果你的 compound 中可能有零个或多个 TopoDS_Solid:
使用 OCCUtils 中的 ShapeComponents::AllSolidsWithin() 获取 TopoDS_Compound 中所有实体的 std::vector<TopoDS_Solid>:
all_solids_within.cpp
#include <occutils/Shape.hxx>
#include <occutils/ShapeComponents.hxx>
using namespace OCCUtils;
TopoDS_Shape myShape = /* ... */;
auto solids = ShapeComponents::AllSolidsWithin(myShape);
// 迭代所有实体
for(const TopoDS_Solid& solid : solids) {
/* ... */
}如果你确定 compound 只包含一个实体(如果它本身是实体也适用):
使用 ShapeComponents::TryGetSingleSolid(shape) 返回 std::optional<TopoDS_Solid>(如果形状中没有实体或有多个实体则无值)或 ShapeComponents::GetSingleSolid(shape) 在形状中没有实体或有多个实体时抛出异常。
示例:
try_get_single_solid.cpp
#include <occutils/ShapeComponents.hxx>
#include <iostream> // cerr, endl
using namespace std;
using namespace OCCUtils;
TopoDS_Shape myShape = /* ... */;
auto solidOpt = ShapeComponents::TryGetSingleSolid(myShape);
if(solidOpt.has_value()) {
TopoDS_Solid solid = solidOpt.value();
} else {
cerr << "No solid or multiple solids in shape!" << endl;
}如果你想使用纯 OpenCASCADE 而不使用 OCCUtils:
使用此代码片段直接迭代形状中的 TopoDS_Solid 实例
iterate_solid_shapes.cpp
TopTools_IndexedMapOfShape solidShapes;
TopExp::MapShapes (myShape, TopAbs_SOLID, solidShapes);
for (int i = 1; i <= solidShapes.Extent (); i++) {
TopoDS_Solid solid = TopoDS::Solid(solidShapes(i));
/* 在这里对实体做你需要的操作! */
}Check out similar posts by category:
C/C++, OpenCASCADE
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